If there’s nothing to do on a new VR gadget, don’t buy it

Last week, I went to see a virtual reality headset called the Dlodlo V1, made by a Chinese startup. The V1 has an attractive concept behind its hardware — it's a super-thin headset that fits like sunglasses, instead of requiring a headstrap. But while it actually didn’t fit (at least not on my face), the real problem was a lot bigger: hardware, on its own, just isn't the most interesting part of VR anymore.

A few years ago, consumer virtual reality was all about gadgets. What you were actually doing in VR was secondary to the technology that let you do it, whether that was a custom accessory or a whole new headset. Every day saw some new startup offer a different flavor of immersion: all-in-one headsets, omnidirectional treadmills, g...

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If there’s nothing to do on a new VR gadget, don’t buy it
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