Advanced virtual reality haptics — technology that lets you realistically feel like you’re touching digital objects — lags behind headsets and motion controllers, in terms of both mainstream development and consumer adoption. This may be partly because delivering these subtle sensations requires an intimate connection with our bodies, and the one-size-fits-all nature of wearable technology sometimes makes that difficult. It may also be because one of our best options currently involves strapping your hands into a product that looks like a dissected mechanical centipede, or some other skittering thing with too many legs.
This is Dexmo, a force-feedback exoskeleton built by VR startup Dexta Robotics. Road to VR has a good rundown of how...
Let this mechanical hand centipede tell you how the shadow world feels
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